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Sony finalized a deal with the Chinese government in May 2014 to sell its products in mainland China, and the PS4 will be the first product to be released. The PS4 was released in Japan at ¥39,980 on February 22, 2014. By the end of 2013, the PS4 was launched in more European, Asian and South American countries. The console was released on November 15, 2013, in the United States and Canada, followed by further releases on November 29, 2013. The company revealed release dates for North America, Central America, South America, Europe, and Australia, as well as final pieces of information, at a Gamescom press event in Cologne, Germany, on August 20, 2013.

Besides its lower price point, Sony focused on the ease one would have in sharing media with the PS4. Sony took advantage of problems that Microsoft had been having with their positioning of their newly announced Xbox One, which included its higher price point ($499 in North America), as well as strict regulations on how users could share game media. The design of the console was unveiled in June at E3 2013, and the initial recommended retail prices of $399 (NA), €399 (Europe), and £349 (UK) given. Sony also showed off real-time footage of games in development, as well as some technical demonstrations. It revealed details about the console's hardware and discussed some of the new features it would introduce. Sony officially announced the PlayStation 4 at the event. In early 2013, Sony announced that an event known as PlayStation Meeting 2013 would be held in New York City, U.S., on February 20, 2013, to cover the "future of PlayStation". These development kits were known as "Orbis".
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In 2012, Sony began shipping development kits to game developers, consisting of a modified PC running the AMD Accelerated Processing Unit chipset.
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In designing the system, Sony worked with software developer Bungie, who offered their input on the controller and how to make it better for shooting games. Sony Computer Entertainment Europe CEO Jim Ryan said Sony wanted to avoid repeating the same mistake with PS3's successor.
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The delay placed Sony almost a year behind Microsoft's Xbox 360, which was already approaching unit sales of 10 million by the time the PS3 launched. Less than two years earlier, the PlayStation 3 had been launched after months of delays due to issues with production. Its successor, the PlayStation 5, was released in November 2020, with Sony discontinuing in Japan all PlayStation 4 models except the Slim version in January 2021, with it still being produced in Western markets following their statement of 3-year support of PS4.Īccording to lead architect Mark Cerny, development of Sony's fourth video game console began as early as 2008. On September 7, 2016, Sony unveiled the PlayStation 4 Slim, a smaller version of the console and a high-end version called the PlayStation 4 Pro, which features an upgraded GPU and a higher CPU clock rate to support enhanced performance and 4K resolution in supported games. By October 2019, PS4 became the second-best-selling home game console of all time, behind the PlayStation 2. Heightened demand also helped Sony top global console sales. Critics and third-party studios, before its launch, also praised the capabilities of the PlayStation 4 in comparison to its competitors developers described the performance difference between the console and Xbox One as "significant" and "obvious".

The PlayStation 4 was released to critical acclaim, with critics praising Sony for acknowledging its consumers' needs, embracing independent game development, and for not imposing the restrictive digital rights management schemes like those originally announced by Microsoft for the Xbox One. The console also supports HDR10 High-dynamic-range video and playback of 4K resolution multimedia. The console's controller was also redesigned and improved over the PlayStation 3, with improved buttons and analog sticks, and an integrated touchpad among other changes. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices (" Remote Play"), the ability to stream gameplay online or to friends, with them controlling gameplay remotely ("Share Play"). Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing Unit (APU) built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops AMD stated that it was the "most powerful" APU it had developed to date.
